![]() ![]() Blizzard Entertainment released its Warcraft fantasy RTS game in 1994 and later the incredibly popular sci-fi RTS StarCraft in 1998. The company soon released Command & Conquer which added a multiplayer component allowing human players to compete against each other. Westwood’s 1992 release of Dune II marked the beginning of the RTS genre as we know it today. But imagine a game of Risk where everyone is moving at once and you are denied the ability to take as much time as you want to plan and execute your turn. ![]() Players decided where to reinforce their troops and when to battle a neighbor. In Risk, each player was given soldiers to spread out on a world map. The classic board game of Risk is one of the inspirations for modern real-time strategy games. Combine the strategic forces of chess, the “this unit beats that” element of rock-scissors-paper, and the challenges of learning to use specific and limited resources to build a military force with your enemy playing while you do and you’ve got a real time strategy game. ![]()
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